• src/doors/syncduke/Game/src/actors.c

    From Rob Swindell (on Debian Linux)@1:103/705 to Git commit to main/sbbs/master on Sat Jul 4 00:42:13 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/645caf877c49927ef3a5c607
    Modified Files:
    src/doors/syncduke/Game/src/actors.c
    Log Message:
    syncduke: keep the burning-bin flames animating (wake occluded fire)

    The dumpster flames in E1L1 froze intermittently -- animated when first seen, then stuck once occluded (e.g. after a trooper left the bin). A flame is a dormant STATNUM-2 actor woken by movefta() only when the player is close AND has a clear cansee() line-of-sight; a flame tucked inside the bin fails cansee and never wakes, so its CON animation stalls. This is stock Chocolate-Duke behavior, just more noticeable in a terminal view. Wake BURNING/FIRE/BURNING2/ FIRE2 on proximity alone (they're already inside the distance + timetosleep gate) so an occluded flame near you still animates.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
    --- SBBSecho 3.37-Linux
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)