https://gitlab.synchro.net/main/sbbs/-/commit/645caf877c49927ef3a5c607
Modified Files:
src/doors/syncduke/Game/src/actors.c
Log Message:
syncduke: keep the burning-bin flames animating (wake occluded fire)
The dumpster flames in E1L1 froze intermittently -- animated when first seen, then stuck once occluded (e.g. after a trooper left the bin). A flame is a dormant STATNUM-2 actor woken by movefta() only when the player is close AND has a clear cansee() line-of-sight; a flame tucked inside the bin fails cansee and never wakes, so its CON animation stalls. This is stock Chocolate-Duke behavior, just more noticeable in a terminal view. Wake BURNING/FIRE/BURNING2/ FIRE2 on proximity alone (they're already inside the distance + timetosleep gate) so an occluded flame near you still animates.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
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