https://gitlab.synchro.net/main/sbbs/-/commit/30f627665252bee0b7c1824a
Modified Files:
src/doors/syncdoom/WAITING_ROOM_PLAN.md xtrn/syncdoom/lobby.js syncdoom_lib.js
Log Message:
SyncDOOM: JS lobby-muster waiting room, node status, and lobby fixes
The N-player muster: creator and joiners assemble in the JS lobby (deferred connect) and the creator Starts (>=2) or auto-starts at the target; only then is
the dedicated server spawned (sized to the assembled count, no registry entry --
the lobby owns discovery) and every client connected, passing -mustered so the C
room stays silent.
Also: show a "waiting for N more players (SyncDOOM)" who's-online node status (via presence.set_node_ext_status) while assembling, cleared on exit; fix the host line's "hy Digital Man" color-code typo (\1n\1h\1w); reset the pager before
each room draw so no [Hit a key] pause fires; and drop stray leading newlines from the "No network games" message.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
Claude-Session:
https://claude.ai/code/session_01KYmBzSZGyRondAXevh9RJP
--- SBBSecho 3.37-Linux
* Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)