• LORD 2 CNW JavaScript version

    From Wang Bu@1:103/705 to All on Tue Nov 18 11:15:00 2025
    Subject: LORD 2 CNW JavaScript version
    @MSGID: <691BE4B4.5521.dove-syncdisc@bbs.jacobcat.app>
    @TZ: 01e0
    Hi!

    I've been playing the LORD 2: Complete New World JavaScript version that is included with Synchronet. I did notice some bugs either in the L2CFG or in some of the LORD2 plugins.

    I wonder if the JS port is in active development? If so, how can I contribute?

    Thanks!

    Wang Bu

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  • From Deuce@1:103/705 to Wang Bu on Tue Nov 18 13:46:07 2025
    Re: LORD 2 CNW JavaScript version
    By: Wang Bu to All on Tue Nov 18 2025 11:15 am

    I've been playing the LORD 2: Complete New World JavaScript version that is included with Synchronet. I did notice some bugs either in the L2CFG or in some of the LORD2 plugins.

    I wonder if the JS port is in active development? If so, how can I contribute?

    It's considered "complete" now, so isn't in active development, but it is supported and additions are welcome.

    Contributing is the same as anything else in repo, fork the master branch, make your changes and open a pull request. If you're not comfortable with git, open an issue in gitlab.

    For LORD2 itself, it's expected to behave identically to the DOS version of LORD2 so changes there get scrutinized a fair bit and need testing against the DOS builds, but L2CFG and the various add-ons are fair game for updates and bug-fixes... no need to maintain existing behaviour.
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  • From Digital Man@1:103/705 to Wang Bu on Tue Nov 18 22:20:51 2025
    Re: LORD 2 CNW JavaScript version
    By: Deuce to Wang Bu on Tue Nov 18 2025 01:46 pm

    Contributing is the same as anything else in repo, fork the master branch, make your changes and open a pull request. If you're not comfortable with git, open an issue in gitlab.

    Yup. For more details, see https://wiki.synchro.net/dev:git
    --
    digital man (rob)

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